Worked with Sam Rofles to program the AI and dancers in the background as well as creation of the character controller that was driven by a PS4 controller and Oculus Rift DK2 in Unreal Engine 4.
Worked with Sam Rofles to program the AI and dancers in the background as well as creation of the character controller that was driven by a PS4 controller and Oculus Rift DK2 in Unreal Engine 4.